Rule 7 - Everybody gets 1

About the lifecycle of a new employee - called a crewmate - at Sustainable Ships, from start to end


Recruitment is everyone’s responsibility

So what happens when we need more crewmates?

At Sustainable Ships, everything is decentralized. That includes the responsibility for attracting the right amount of people, talent and knowledge. Therefore recruitment responsibility is delegated to the lowest level. Teams or even crewmates can decide for themselves if they need to attract new crewmates by making use of internal or external platforms.

The entire lifecycle - from pirate recruitment, to becoming a crewmate and eventually ending your career at Sustainable Ships - can be broken down into 7 steps, elaborated in detail below. Everything else you need to know about your life and career at Sustainable Ships is described in the internal Pirate Code Handbook.

1. Test

> You join Sustainable Ships by doing a Test

2. Trial

> If you pass the Test, you start your Trial period

3. Exam

> You become crewmate when you pass the Exam

  1. Do you admire this person? (yes)

  2. Do you trust this person? (yes)

  3. Is this a brilliant jerk? (no)

4. Crewmate

> Life as a crewmate

  • We use the 16 personalities framework to define characters within the organization.

  • We use the DISC framework to define behavior.

  • Each team should have at least 1 weekly meeting to discuss group performance and personal matters if needed. The ‘Take Five’ framework or similar can be used for this end.

  • In the future, we aim to appoint a person from the Human Being Development Domain dedicated to ensuring the correct people and knowledge is at the right place in the organization. This person can then help with recruitment by providing an overview of people, skills and knowledge in the organization, but is not responsible. This person would also be responsible to help identify and expel dementors from the organization - the Demon Hunter.

5. Captain

> Life as a captain

6. Admiral

> Life as an admiral

7. Old Pirate

> Life when you quit or are expelled

  • “Which of my people, if they told me they were leaving for a similar job at a competitor or peer company would I fight hard to keep?”.
  • “If I told you I was leaving the company to work for a competitor, how hard would you fight to keep me and try and convince me to change my mind?”
  • Dementors - people who suck the life out of others and the organization - will be expelled.

  • The Keeper Test - inspired by Netflix - determines if crewmates can stay.

  • In case of conflict, Leadership decides.

  • We aim to build a Corporate Alumni Club - The ‘Old Pirates Club’. This is a place where previous crewmembers and retirees can come back to and share their knowledge and insights. This example is directly inspired by the book Blitzscaling.


References

The following books, guidelines and ideas form the basis for our way of thinking about recruitment and human behavior.

  • Thinking Fast and Slow

  • No Rules Rules

  • Surrounded by Idiots

  • The Righteous Mind

  • Ideal Team Player

  • Blitzscaling

  • Sapiens


Inspiration


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